However when I'm in the atmosphere with any minor angle and I attempt to jettison my first stage the upper stage immediately starts spinning wildly out of control and the whole flight is lost. When I'm on a perfectly vertical ascent, or already in orbit, I can jettison my first stage rockets and keep flying pretty. If I so much as look at the D key on my keyboard during a launch, the rocket spins violently out of control and goes careening into a mountain. The "how to get into orbit" guide suggests tilting the rocket 10 degrees east once you reach 100 m/s, performing a steady gravity turn. For instance, it says to hold a steady 300 m/s until 10km, then go full-throttle until you run out of fuel. There are three main ways that things fail horribly for me:ĭespite following the guides and tutorials precisely and picking my parts according to the specifications, it seems like my rockets are somehow less powerful than theirs. I've read about 20 tutorials on KSP rocket design and orbital mechanics and even tried following the step-by-step guide to get into orbit but it never works for me. To this end, I've been trying to practice gravity turning and burning less fuel in the lower atmosphere to reduce drag forces so that I can get into a stable orbit around Kerbin with far less effort - but things chronically go wrong. It's also extremely risky on the return trip to Kerbin since I usually can't afford the additional rocket for a controlled descent and instead rely on heat shields and prayer to make it back into the atmosphere, losing out on hours of work when I revert my flight upon catastrophic failure. This is a horribly expensive, heavy, and inefficient way to just do a flyby, and it has made getting into orbit around the moon almost impossible. I also got a 3-manned capsule up (used the rocket design from a Youtube video).Historically I've been using a LOT of rockets and a LOT of fuel in order to achieve successful flights - burning 6-8 BACC "Thumper" Solid Fuel Boosters to lift a payload of 2-4 FL-T800 Fuel Tanks so I can get into a stable orbit, then I burn an entire FL-T800 Fuel Tank just to do a flyby of the moon. That was a small one manned capsule rocket too. Looks too complicated, and I don't really see a need for the computer to control my rocket when I can easily do it myself.Ī got a simple rocket, legitimately, into a stable orbit around Kerbin. Now I know how they work, I'll play semi-legit (using the ingame cheats instead of mod cheats) and fly from Kerbin. The whole reason was to get my modules to the Mun and play with them. HyperEdit made it easier to get them there.Īs for other planets like Duna (when I feel it's time to explore other planets instead of the Mun), I won't be using HyperEdit. Some of the vehicles I wanted to get to another planet, were often too big to be transported. But after many failed attempts of landing something other than a probe rover on Mun, I resorted to that. I also know that cheating ruins the challenge and the point of getting a rocket there. Even with cheating, I couldn't figure out how to strap the modules I made to a rocket, without it wobbling while sitting on its clamps. Been using HyperEdit to finally play with the Extraplanetary Launchpads mod on the Mun.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |